If they have no tanks at all, well, it should be easy for you. Even alone in your squad, IG-86 will provide excellent damage. You'll use it almost immediately. You may face some serious resistance : remove your additional damage dealer, and get JE back in again. Nothing left in this shop is important. This is referencing if your toon is fully maxed out in abilities. However these first levels while important are not critical. Viewing the 99th percentile of occurances. What I usually do is : On Node 1, use JE's recalibrate, kill everyone. There's two other droids available, they're benched because they're not efficient enough : IG-100 MagnaGuard : it's a tough droid, but not dealing enough damage, even if he can counter attack. To build your dream team, you can't go in a straight line. Defense down is nice. Leader :s_Zeta:: I am more powerful than the Chancellor Dark Side Galactic Republic allies have + 50% offense, defense, critical chance, critical damage, + 10% Max Health, Max Protection and speed. This isn’t a quick level up, shoot em’ up kind of game. Work on unlocking HK-47 just after. And he may dispel your debuffs too. You can let your droids take hits : don't heal them, unless one is dead. IG-88 going for his AoE, with maximum damage bonus from all the debuffs. Everything can't be written down : try for yourself, identify what works for you. Check out Gold Leader's Characters from Star Wars Galaxy of Heroes!! This isn’t a quick level up, shoot em’ up kind of game. Droid teams don't have to be only droids, right? Try to save all your AoEs for the start of the next battle if you can. Juan D Alfonso from Portland Oregon on April 19, 2019: Great article!. Sometimes they won't show up for a few days so keep you currency and don't miss them. Unlock both characters, then prioritize IG-88 to upgrade his damage. Even for B2 : even if he's not hitting as hard as the IG-Bro's, he's triggered often and deals AoE damage, filing down more protection every time. If IG-86 is an axe, then IG-88 is a scythe. Plan ahead : you'll need raid gear, and hard-to-farm violet components from standard energy battles. In SWGOH they just sort of do their thing. As you've probably noticed while playing SWGOH, R2-D2 is a common piece of the top squads in Squad Arena.It's easy to see why: He fits well with Droids, Rebels, and Resistance. Buff immunity prevents many synergies and defensive setups. It requires patience, don't deviate from your main objective ! Node 6 is usually harder, if your droids are getting too damaged : retreat, and get back to Ignition step (include JE, recalibrate to play twice before the enemy, etc.) Other than that, any squad with only 1 tank is worth facing. When another Droid ally uses a Special ability, B1 gains 15% Turn Meter. HK-47 versus a sea of Sidious, it seems. I'll try to cover in this article why choosing droids, how they work together, how to b… As soon as he reaches 5 stars you can use him in arena battles. Last time murder bears were around I tried it with a palp run empire squad which got destroyed but this time around I ran Imperial Troopers that I've been working on (g8 zVeers, g10 Snow, g9 Storm, g9 Death 6* and g8 Shore 6*) and 3 starred each level including the bonus. And in order to make the less compromises possible, you'll need to optimize your main characters.eval(ez_write_tag([[468,60],'crouchingrancor_com-box-3','ezslot_5',107,'0','0'])); Using droids is an option, there are many others (rebel synergy, dodge lead, etc.). But unless you're going to be dropping lots of cash and ending up with so many shares that you don't know what to do with them, I just can't recommend that you spend them on either of these two. A list of all SWGoH … Let's add a paragraph for debuffs ! Even Qui-Gon Jinn is not a menace : let him dispel any critical chance buff JE put, and dispel with B2 all his team's buffs afterwards. Then, follow your own path. It may even be good to add potency on Jawa Engineer for thermal detonators. It's less theatrical in game : using Recalibrate, the Jawa Engineer will fill up to 45% of the droids turn meter bar. They're very fast, hitting too hard, generally with other hard hitting characters. This attack has +20% Critical Chance for each of the following allies: Separatist Droid, Separatist Geonosian, and Separatist Leader. These modifiers can make changes to the battles such as applying buffs/debuffs … ! You should keep upgrading at least another squad for these situation, and for various events. SWGOH Supreme Leader Kylo Ren Counters Based on 9,561 GAC Battles analyzed this season. Who are the best leaders? Phasma provides more turn meter, and a speed debuff, Poggles add damage and speed to your squad. Pretty useless in phase 1. The engineer is not very resilient. Evasion Down. RG triggers a taunt when one of its allies reach 50% HP or below : you don't want to let him do that. That means you're getting extra turns for your droids and because each hit is critical, you obliterate the team you're facing. They're here to deal damage, they're naturally buffed for critical hits : maximize output ! Droids are beasts, but they aren't perfect. Finally finish the 2 remaining stars for IG-86.eval(ez_write_tag([[300,250],'crouchingrancor_com-large-leaderboard-2','ezslot_9',116,'0','0'])); When you'll reach player level 69 : it'll be time to invest massively into the cantina. HK-47: The Leader of the Pack HK is, as the title would suggest, the leader of this rambunctious crew. I;d love it if you took a look at mine. Unlocking him and gearing him soon is relevant. Everyone needs speed too though... the faster you play again, the less hits you take... Jawa Engineer needs protection and health : don't be afraid to throw 6x health set mods. Don't be fooled, the time needed to build this squad is counted in weeks. Be careful of any team using QGJ, or Teebo. When a Target Locked enemy is damaged, each Droid and each Separatist ally gains 2% Turn Meter, doubled for Grievous. Named Assassin Protocol, it boosts critical chance for all your droids, and it provides turn meter bonus on critical hits. Include IG-86 as soon as possible (check that he can survive a few hits in arena though), I don't have time to start other a new account, and provide a real roadmap there. All enemies have -40% Critical Avoidance and -50% Defense. This article will help you get on the right path, but you're the one in control ! He's not hitting very hard, he's resilient, but his leader ability is insane. Target Locked enemies can't counter attack. You can find speed bonus on the arrow mod. From SWGoH Help Wiki. You may have to try different attack patterns depending on who your facing. Starting from player level 8 you will be able to acquire Arena tokens used to unlock both HK-47, and IG-88. Dark Side • Attacker • Leader Droid • Sith Empire. Droid Attacker with debuffs and a damage bonus against debuffed enemies But still available F2P, you will face some. This content is outdated and no longer serves the original purpose of helping best educate the SWGoH community on Zeta materials. Defense Down. IG-88 : Can block abilities (no taunt, no damage bonus, no super deadly AoE Skill, etc.) GAC S eason 13 - 5v5 Season 13 - 5v5; Season 12 - 3v3; Season 11 - 5v5; Win % Sort By; Win% Avg Banners Seen Seen 32 Win % 100% Avg 57 Seen 33 Win % 100% Avg 57 Seen 42 Win % 100% Avg 55 Seen 101 Win % 100% Avg 57 He also has synergy with a droid/poggle team. You may then proceed to deal a lot of damage with all your droids. Assist. Using the door while landing defense down from HK-47, you can score some decent damage to the beast. Then in no specific order : Unlock IG-88 first to have a strong damage dealer to help in arena and Galactic War. Mods are dropped randomly, you don't know the shape or quality you'll get : Don't hesitate to start with average mods, but don't forget to check on them regularly. Tier 5 - Wave 4: Kill Turrets first and then 1 Assault Droid Mk IV.Bring Assault Droid Mk I Protection and health (if able) down before killing the Assault Droid Mk IV and finishing off Assault Droid … He's insane too. Despite Star Wars Galaxy of Heroes being a collection game, where owning characters from the saga is a goal, you can't get them all quickly. This is your levelling team, your opponents may not be very optimized too. Get IG-86 to 5* then continue gearing him up while unlocking Luminara up to 5* too. For the last nodes, you'll face hard teams. Then he basically says to your enemy (in a tiny Jawa voice) : By spending correctly your energy (and participating in raids) you'll earn a currency used to buy Jawa Engineers shards. Tips. Square and diamond have no alternatives, so pick the best secondaries. Leader. IG-86 : don't forget you pick him first. (You may have Lando or, Luminara left among others). Contact our Guild Leader on Discord, KingKen#9088 https://requiem-swgoh.github.io HK-47: Most top players will tell you that HK is the only leader for a droid team, and I can't blame them. A symbol of the empire When talking about Empire, first thoughts are the imperial march, Darth Vader, Stormtroopers and Tie Fighters (and star destroyers, and...well this is Star Wars). ! STAINLESS 578-145-695 Home Montreal First Order STAINLESS' profile. ... Anti-Droid. He'll take the place of the healer, or a damage dealer. General Grievous : well, at first this one needs a lot of patience to unlock him... Should you have him eventually, his abilities and damage, while being decent, are not as strong as a simple IG's squad with HK. Quoting Starwars Databank, Playing droids in SWGOH, from the start to the end game, HK-47 : His AoE skill is an enabler for IG-88. But there's a remaining key element. Hitting every opponent with his Area of Effect (AoE) attack. This is more hypothetical, but if you're low on potency, facing a team very resilient, with a lot of tenacity : your debuffs will not land. To maximize his abilities and use him effectively and efficiently, I recommend the use of a set of four Speed mods and a set of two Potency mods with as much Speed, Potency and Offense as possible from the secondary stats. He'll usually be focused by the opponent, because he'll revive any dead droid. Daze. For farming ideas check out best character farming locations. Read the Lore, sometimes it gives you helpful information about the enemies you are facing. (don't forget to level him and farm his shards in hard battles EVERY DAY) Don't worry if he dies, his effect persists (and he may even come back to life on his own...). This event can be battled 2 times and Victory Counts are SHARED. If your team is slower than your enemy, you'll get shattered quickly. Because you need to add insults to multiple crippling injuries, you'll debuff the opponents too.eval(ez_write_tag([[300,250],'crouchingrancor_com-medrectangle-4','ezslot_4',110,'0','0'])); That's so beautiful, I'd like to share a totally genuine poem : If you read up to this point, I'm sure you're ready to follow this path. Leader is a role that characters can have in the game. Include a fast DPS instead. What's good for you is you'll start with turn meter bars half filled. ... SWGOH.GG is not affiliated with … Give him something to hold the ground a little longer. If HK-47's leader is Darth Revan, HK-47 has the following: - +50% Defense, Offense, Potency, and Tenacity - +30% Critical Avoidance for each Jedi enemy at the start of encounter - Cooldown of Assassination Protocol is reset the first time another Sith Empire ally is defeated Quickly enough, you can start fighting in the PVP Arena. You may get hit once or twice (when you're modded and maxed). The chance is low (25%), but effects are multiple : ability block and/or speed down and/or offense down, and/or defense down and/or a damage over time. His basic attack is a detonator that explodes after 1 enemy turn (or in other words : just before the second time they play). B1 is immune to Damage Over Time, and their Max Health and Max Protection can't be increased. That's boring when your plan is to focus on them. Viewing the 99th percentile of occurances. To have a characters leader ability apply to the battle they must be placed in the Leader Slot on the Select Squad screen, which is the top left slot. Unit Ship Buff Debuff Other Status Locations ARC Trooper. Bonus Attack. From SWGoH Help Wiki. If you can afford 200 crystals a day (because you're owning the arena with shiny droids thus earning precious crystals), go to the squad cantina battle Stage 6-D, and spend all there. Save some credits, training droids, and gear to max him as fast as possible. _ Now for my next trick, my fellow droids will play before you This is your premium squad. Buff Immunity. Any team using 2 tanks is now a primary target : those tanks will become useless, they won't have enough dps aside to bring you down. Because droids are not hitting hard enough, tendering opponents helps finish them faster. Counter. Playing droids is very straightforward : They hit hard with good chances to critical hit, even more with the leader's bonus. If they play 2 tanks (RG / ST Han / Sun Fac), it may be difficult for you. Check if their damage dealers are a real menace for you ; if they also have Qui-Gon Jinn : don't bother and choose another opponent. And in order to make the less compromises possible, you'll need to optimize your main characters.Using droids is an option, there are many others (rebel synergy, dodge lead, etc.). Should the enemy attack you, he can counter attack. After years of laughing at the ease of beating the Rancor, Galaxy of Heroes players across the globe are being smacked in the face with this new challenge, and most of us … Same advices applies as before, but with JE you should be able to win versus much more enemies. All three actual droid leaders deal with crit in some way shape or form. As soon as you unlock Lando, make him leader, include Chewbacca as he'll benefit from the leader bonus. Check out DroidBoy1963's Characters from Star Wars Galaxy of Heroes! Protection, Offense or Accuracy are good too for all the others, Triangle : Critical damage for all droids, protection for JE, Cross : Potency for all your Debuffing Droids, Protection or Offense for IG86, Protection or Potency for the Jawa Engineer. You're better off either buying equipment or shards for Darth Vader. A 5* mod will give you +36% critical damage. HK's leadership ability gives your droids added critical chance and turn meter boost when they land critical hits. These debuffs will stay only for one enemy turn. The appeal around SWGoH has to do with the details. HK-47 is here mostly for his leading ability, and his debuffs. From my experience, here are some setups really difficult to handle. Try to see if you can progress into arena ranks without healers. But you won't be often in the Top 10. , search. It's a lot of fun using 86 and GS in the same team, GS doesn't hit quite as hard, but he's a lot faster and a staple all the way up to level 80. ~ The end ~. Aim for their primary DPS (Lando, Rey, Leia , JKA, Wedge for instance), shoot it down, and pick another one. It's like pinball : on a critical hit, same player shoots again ! Should you be lucky enough to have many speed secondaries spread on your mods, you may consider an attack order : This is performed by giving enough speed bonuses to HK-47 for him to go before IG-88. Defense Up. Even if you don't end up being able to do the IPD mission, it's just a handy squad to have around. Ideal Mod Setup for SWGoH B1 Battle Droid: The B1 Battle Droid has a highly interesting and unique kit that is a fun one to use in-game. Mods : when you'll reach player level 50, that means 19 level before starting B2, should you have finished Lando and Jawa : start working on mods to have a nice collection ready. Star Wars Galaxy of Heroes is a game of match-ups and strategy, and nothing forces the strategic thinking to come out more than buffs and debuffs.